Readme for Text Pong...

	Well... I see you had the intrest to download Text Pong. Just to clarify, 
this was
because I got bored and felt like making something diffrent... In this guide 
I will try to
answer all questions and question-like comments.

Part I - Umm... Uhh... (I'm baffeled)

	Text Pong already exists, I admit that. I saw mention of this online and 
thought nothing
of it, until I got bored and decided that maybe I could make pong diffrent. 
I was right,
Text Pong is all text and is suprisingly addicting. (I'm playing as I write 
this) Topping out
at a relitivly small 2234 bits this game rivals that of ASM pong games!

Part II - How do I do this? (The ever lasting question mark)

	Your paddle is controlled by numbers, and these numbers are...
1 = Move Up
2 = Stay There
3 = Go Down
0 = Main Menu
	While these may not be available to you when playing they are included in 
the internal
help file. When the game tells you that the ball is heading in a certan 
direction then move
your paddle accordingly!

Part III - A BORDER!?!?! (Random missing)

	In order to keep the game fair you may miss accosainaly due to the ball 
hitting a
"border" and going the opposite direction. (up becomes down) This is purely 
random and
dosen't happen often. The CPU can miss too at a similar ratio.

Part IV - 6 to 4? (Odd scoring)

	When you score I beleve the point has to come from somewhere. The most 
obivious place,
the opponets score. You and the CPU (heh... that rimes) both start at 5 
points, the first to
10 wins!

Part V - Uhh... Huh? (FAQs)

	The format is You then Me...

You - Text Pong... What where you smoking?

Me - I needed change in my pong world, and I programmed that.

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Why this? Why not something meaningful? ie. A Dot RPG 2 or XeroXcape2

(This is from a beta tester at school) I feel that if all I make are RPGs 
and big games
then the quality will falter. Plus I have made XeroXcapeII (currently I) and 
III (now II),
just haven't released it.

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D00d ur game still sucks a**... Piece of crap!

Not a question... Again, (this is the same guy) I will not respond to you 
anymore.
And I'm sure that your calculator games are awsome!

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Part VI - Boring Stuff (Legals and contacts)

	Contact me! Ether to praise this or to let me know you hate it.
(use proper english, only mispellings or changes. dood, n00b, thanx)

e-mail...
	xeroxcape@hotmail.com
forum hopping...
	www.calcgames.com
	www.calchaven.tk
offical website... (not really a contact)
	www.freewebs.com/cdigames

	Legal stuff... ALL of my basic games are ment to be opened and played with 
or changed,
but if you release it without asking or alter/remove my logo then I will do 
my best to make
your future calc programming days harder than anyone before you. But if you 
ask then I'll most
likely let you do anything, as long as it has my logo/name/saying as well as 
clear
documentation that it is your changing not mine, but my orignal program.

	And I bid you adeu, for I must go and ask,
If I jumped off a cliff would anyone be there to watch?

	Submit your wacky saying to xeroxcape@hotmail.com,
while you're at it subscribe to my weekly-monthly comic Bob...

									Xero Xcape
									M1nd Hak3r5
									Fred Sparks
						-This is all me, and I'm not here.
